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(+1)

I like the theme, and the way that the cards interact with each other!

Thank you!

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Fun game, but there appears to be a bug where Ochre Sea Star doesn't work. Using Chrome:

USER_SCRIPT_ERROR: Trying to get a return value of a method that returns "void" at: Hex.destroy_hex (line 134)

Oh shoot! This is an error from my new build. I'll fix it, thanks a ton.

Fixed it. Thanks again!

(+1)

75 out of 70, after a few tries. A very nice experience. Excellent sound and art.

A couple of bugs notably affected my success during the first couple of tries. The coral shrimp did not initially count card draws beyond its first bonus (it began doing so eventually?); and sometimes I would play a card and not get to draw another card. In both cases I still had cards in the deck, so the effects should've triggered.

Thanks--I'm looking into the card draw issue and I'll put up a patch for it as soon as I get it figured out. (I'm having some difficulty isolating it because it occurs irregularly.)

(1 edit) (+1)

Game is pretty and the card effects are well-made and interesting with only a few glitches that I've seen.  The only major critique I have is that the cards offered in the first two rounds have an outsized impact on the game, and that isn't very fun with how synergistic the card design is yet how entirely random the offerings are.

Also, in terms of glitches, spaces opened up by normal destruction prevent the game from ending due to a full board, but destruction as a result of the Bat Star's value-lowering effect doesn't.


Final score: 77 out of 70

(+1)

Great game, took a few tries to beat it. Final score: 79

(1 edit) (+1)

nice game. specially sound effects