Fill your deck with barnacles, sea stars, and anemones to populate your own tide pool in this relaxing deckbuilder.

***KNOWN ISSUES IN CURRENT BUILD***
-Occasionally redeals your starting hand
-Occasionally won't let you select a card or cards (can still drag and place)
These issues don't affect gameplay. We'll patch them soon.

CREDITS:

Design, programming: Gwen C. Katz
Music: Matis Merilain
Creature Art: Kelly Brenner; additional creature art by Ernst Haeckel, Charles Bevalet, George Sowerby, and the Iconographia Zoologica
Background Art: J.M.W. Turner, Edward William Cooke, Robert Brandard, William Sawrey, and anonymous

RULES CLARIFICATIONS:

Once a creature uses an ability, the effect remains even if the creature is later destroyed. This is true for both instant and ongoing abilities.

Abilities triggered by drawing or discarding will trigger only if you have cards available to draw or discard. Cards drawn by special abilities are drawn before your regular draw.

The final score is evaluated at the end of the round, even if you had a higher score earlier.

StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(9 total ratings)
AuthorNightwell Games
GenrePuzzle, Card Game
Made withGodot
Tags2D, Atmospheric, Deck Building, Godot, nature, Relaxing, Roguelike, Roguelite, Singleplayer

Download

Download
Ecotone.exe 174 MB
Download
Ecotone.x86_64 167 MB
Download
Ecotone.zip 151 MB

Install instructions

Windows and Linux: Download and run!

Mac: This app is unsigned, so to run it, you will need to do the following:

  1. Apple menu > System Settings, then click Privacy & Security in the sidebar.
  2. Go to Security, then click Open.
  3. Click Open Anyway.
  4. Enter your login password, then click OK.


Development log

Comments

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(+1)

I like the theme, and the way that the cards interact with each other!

Thank you!

(1 edit) (+1)

Fun game, but there appears to be a bug where Ochre Sea Star doesn't work. Using Chrome:

USER_SCRIPT_ERROR: Trying to get a return value of a method that returns "void" at: Hex.destroy_hex (line 134)

Oh shoot! This is an error from my new build. I'll fix it, thanks a ton.

Fixed it. Thanks again!

(+1)

75 out of 70, after a few tries. A very nice experience. Excellent sound and art.

A couple of bugs notably affected my success during the first couple of tries. The coral shrimp did not initially count card draws beyond its first bonus (it began doing so eventually?); and sometimes I would play a card and not get to draw another card. In both cases I still had cards in the deck, so the effects should've triggered.

Thanks--I'm looking into the card draw issue and I'll put up a patch for it as soon as I get it figured out. (I'm having some difficulty isolating it because it occurs irregularly.)

(1 edit) (+1)

Game is pretty and the card effects are well-made and interesting with only a few glitches that I've seen.  The only major critique I have is that the cards offered in the first two rounds have an outsized impact on the game, and that isn't very fun with how synergistic the card design is yet how entirely random the offerings are.

Also, in terms of glitches, spaces opened up by normal destruction prevent the game from ending due to a full board, but destruction as a result of the Bat Star's value-lowering effect doesn't.


Final score: 77 out of 70

(+1)

Great game, took a few tries to beat it. Final score: 79

(1 edit) (+1)

nice game. specially sound effects